Devlog 1


Story and Setting

Backstory:

You have crashed behind enemy lines. The enemy forces are moving on your location and you must defend your downed helicopter. You have many resources and weapons at your disposal to build defenses and hold back the monsters.

Setting:

The setting is a stylized modern era with monsters. The environments are based on the real-world such as farmland, deserts, canyons, etc. It will be stylized with cartoon art and models that mimic reality but in a more game style. Weaponry will also be based on real guns and weapons. Some things will be gamified such as a tool kit for repairing towers but will still fit the modern feel. The enemies are various monsters that change and look more challenging with each level.

Some of the enemies

Game Mechanic

Basics:

  • The player is trying to defend an object at the end of a track.
  • Enemies will spawn in waves at one end of the track and march toward the object which is at the end of the track. If they reach the object, they will damage it until they either destroy the object or the player kills the enemy.
  • The player wins if they defeat all the waves of enemies and the object's health is above 0. If the object loses all its health, the player loses, and the game is over.
  • Enemies will get harder and increase in number as the player progresses through waves.
  • When the player kills enemies, they will receive a number of scraps based on the difficulty of the enemy. They can use these scraps to place towers anywhere on the track or unlock weapons and perks.
  • Weapons will consist of unlockable guns or grenades. These will have replenish times in between uses.
  • Towers will be placeable anywhere on the map. In between waves the player can place the tower any distance from themselves. However, in a wave, the player can only place the tower within a certain range from themselves.

Strategy:

  • Most of the strategy comes from how the player chooses to spend their scraps.
  • One possible strategy would be for the player to invest almost all of their scraps into towers. The player would focus on buying new towers for weak spots in their defense and making sure they have the towers necessary to defeat specific enemies.
  • An alternate strategy would be to invest very little into towers and instead focus on upgrading the player’s character. This can be done by buying perks and weapons for the character instead of towers.
  • A final major strategy would be for the player to split their scraps between themselves and their towers. For instance, the player would buy towers on a hard-to-reach lane so that they do not have to worry as much about that lane while they hold another lane with their character.
  • Other game strategies would develop from how the player uses combinations of character weapons, towers, and perks.
The player fighting low-level enemies next to a tower

Game Expo

Remember to join the Florida Polytechnic University Game Expo on April 23rd and to play and vote for The Last Defense when it releases during the event. The event will be live-streamed on Twitch.

Get The Last Defense

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